

- #Blender on mac camera view without numpad how to#
- #Blender on mac camera view without numpad download#

Firstly, make sure you installed that plugin which will make life 10x easier. Now we move to ROBLOX studio and import it. You can always import it with ROBLOX’s mesh part but, I find that annoying.įile > Export > FBX (.fbx) > Wherever you’d want to save it. This just helps make it easier for us both.
#Blender on mac camera view without numpad download#
In order to import this into ROBLOX, go ahead and download this plugin made by Easy Mesh Importer - Roblox DO NOT DUPLICATE THIS AND ADD ANOTHER ARM! This is just for easy fixes. That’s about it for the modeling of the rig’s arm. It should push all edges in and make a smooth edge. From here, you press “S” to scale it smaller.Pressing “Right Click” will revert the changes. Press “Left Click” once you have decided how big you want it.

Pressing 3 will allow you to select the block’s faces.Once again, go into edit mode by pressing tab.Go ahead and add in a cube and make it as long as you want, not too long, about the average size of an arm. Open up blender and delete their preset stuff. I will provide you a weapon rig but if you want to make your own, here’s how:
#Blender on mac camera view without numpad how to#
So firstly, one thing that was lacking from Falco’s tutorial is that he never showed us how to get or make a weapon rig. Or you could get this model instead if you don’t feel like learning how to make a weapon rig: If you already have one, feel free to skip. I’m here today to teach you how to do this because I don’t want anyone having to spend months trying to figure it out to just find things not understandable. I carefully watched the rigging part and the rig rebuilding inside of blender itself. I then went on and watched a 3 hour video of someone animating their own weapon within blender. I found Falco Blockland’s tutorial and it was all useful but it was lacking some information, some very important informations. I have watched every tutorial online that people can provide. Well, I’ve spent months trying to perfect it and learn it. Basically, if you have ever played a first person shooter, such as Arsenal or Phantom Forces, you would notice that they have arms, guns and animations, all that sort of stuff. So for the past month, I have been trying to learn how to animate first person shooters.
